※ 本文轉寄自 ptt.cc, 文章原始頁面
Fw: [閒聊] Polygon關於Tlous2媒體爭議的文章
https://reurl.cc/nz35Nv
節錄一部分
前面是在講嚴格準則到底有多嚴格,
評論"準則"不能包含任何關鍵劇情敘述跟任何特別場面,
也不能任何透漏任何角色命運,這讓網站很難有所評論。
https://www.vice.com/en_us/article/wxqnxy/last-of-us-part-2-review
vice在這篇評論中表示有些讓人難忘的場面,
但也有造成了他們對角色以及故事的興趣減少的部份,
所有人對於復仇的都像是被強迫推進的,敘事風格充滿了壓抑的淒涼與暴力。
然後就被頑皮狗給海巡到了,
覺得他們的評論不公平而且下了指導棋,
他們說雖然對話過程不是有對抗性的,但這種事情是非常不尋常的。
目前頑皮狗公關對這不表示回應。
心得:ign jp果然真大哥
Discussion about the survival horror game was also hampered by unusually
restrictive embargo guidelines, which included sentences like “DO NOT
include any beat-by-beat descriptions of pivotal narrative or cutscenes
moments” and “DO NOT reveal the fate of ANY character or the inciting event.
” This prevented websites from discussing any specifics of the game’s
story, which was tricky considering that the game reveals something
surprising within its first two hours that impacts the remainder of its 20-
to 30-hour journey. Curiously, at least one website, GameSpot, actually
published two reviews, one without spoilers and one that dove right into
those details. The latter was published after the embargo was fully lifted.
Why go through such lengths, especially when the internet was flooded with
half-informed takes and speculation based on what had already leaked?
Control. Naughty Dog no longer steered the narrative of The Last of Us Part
2, and this was one way to try and regain control. The studio had already
gone to great efforts to maintain a tight grip on what folks knew about the
experience. As Kotaku reported, Naughty Dog at one point showed a fake scene
during a trailer to make people believe that a character would be more
present in the game than they actually were.
The vibe around the game hasn’t gotten much better since then. On June 12,
Vice published its review of The Last of Us Part 2, in which critic Rob Zacny
said that while the game had “memorable moments” that made for great “
spectacle,” he was less taken with the story and characters. “Nobody ever
reconsiders their quest for vengeance,” Zacny wrote. “Everyone acts under a
kind of vindictive compulsion that goes little remarked and unexamined.”
Zacny went on to describe the game’s message as complacent, full of “
oppressive bleakness and violence.”
While the vast majority of reviews have lavished The Last of Us Part 2 with
all sorts of praise, a handful of outlets — Polygon included — have been
slightly more critical of the blockbuster game. According to Zacny, Vice’s
review prompted a Sony representative to reach out on behalf of Naughty Dog.
“They felt some of the conclusions I reached in my review were unfair and
dismissed some meaningful changes or improvements,” Zacny told Polygon over
Twitter messages.
Zacny clarified that the exchange wasn’t “confrontational,” but that it
was nonetheless “unusual,” as the site doesn’t typically have big
publishers asking in an official capacity why a review reads the way it does.
Such things can happen, of course, though often with smaller developers, or
from publishers who have spotted a factual error in a piece that they want
corrected.
“I was happy to unpack a bit of my reasoning, however, and received a
perfectly cordial message in response,” Zacny said. Naughty Dog’s PR team
declined to comment on Polygon’s inquiry about its exchange with Vice.
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