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[內鬼] 克洛琳德文字情報

最新2024-04-24 01:50:00
留言166則留言,42人參與討論
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洞滅魔影,持護長夜 https://i.imgur.com/h8XQq12.jpeg
[內鬼] 克洛琳德文字情報
実装おめでとう~!!!!(@Oi_oi_sakai) https://i.imgur.com/xAW1RNJ.png
[內鬼] 克洛琳德文字情報
by chalice 大招不詳細 專武補充在最下 附中英文 克洛琳德 基礎生命值:12956 基礎攻擊力:338 基礎防禦力:784 突破爆擊率24.2% 戰技 冷卻16秒 產球 進入【夜巡】狀態,持續9秒普攻轉換為銃槍射擊【馳獵】擁有無法被覆蓋的雷元素附著釋 放元素戰技造成【貫夜】造成突進劍擊,視為普攻傷害 【馳獵】: 生命之契 生命上限100%時,進行銃槍射擊,<100%時,發射銃槍時,基於克洛琳德的生命 值上限,賦予一定契打出能穿透敵人的彈藥,對路徑上的敵人造成更高的傷害 【貫夜】: 根據當前契的百分比,決定這次貫夜效果 為0時:突進劍擊 <生命上限100%時,回復契一定百分比的生命值,並提升此次攻擊範圍與傷害 生命上限100%時,進行貫夜—契令,為克洛琳德恢復更高比例生命,並進一步提升貫夜的 範圍與造成的傷害 此外,【夜巡】狀態下,貫夜以外的回血不生效 並且回復量會轉換為一定比例的契 10級倍率: 【馳獵】: 100時,52.9% <100時,66.1% 每次普攻疊35%生命上限的契 【貫夜】: 傷害:65.2%/86.9%/36.2%*3 回血:0%/105%/120% 轉換比例:80%治療量 E CD: 16s Generate Orb Enters "Night Patrol" state, lasting 9 seconds Basic attacks switch to gunlance shooting "Rapid Hunt" Possesses an unoverrideable Electro element attachment Releasing the Elemental Combat Technique deals a "Night Pierce," considered as b asic attack damage "Rapid Hunt": BoL greater or equal than 100% of max HP: perform gunlance shooting less than 100% max hp: When gunlance shooting is triggered below 100% HP, based on Chlorinde's max HP, a certain bond is bestowed Fires ammunition that can penetrate enemies, dealing increased damage to all ene mies in its path "Night Pierce": The effect of "Night Pierce" is determined by the current percentage of the BoL At 0%: Performs a dash sword strike less than 100% max HP, restores a certain percentage of HP to the BoL and increa ses the attack range and damage of this strike greater than 100% max HP or more, perform "Night Pierce—Bond Command," restorin g a higher proportion of HP to Chlorinde and further increasing the range and da mage dealt by "Night Pierce" Moreover, during "Night Patrol" state, other forms of healing are ineffective And the healing amount will be converted into a certain percentage of the bond Level 10 "Rapid Hunt": 100% HP: 52.9% < 100% HP: 66.1% Each basic attack stacks a bond equal to 35% of max HP "Night Pierce": Damage: 65.2%/86.9%/36.2%*3 Healing: 0%/105%/120% Conversion ratio: 80% of healing amount 大招 冷卻15s 能量60 基於生命上限的120%,賦予生命之契 倍率:228.4%×5 Q CD: 15S Energy: 60 Based on 120% of the maximum health, grants the Bond of Life Multiplier: 228.4% x 5 天賦1 隊伍中附近的角色,觸發雷元素相關反應時 基於克洛琳德攻擊力的17%,提升普攻和大招造成的傷害 持續15秒,最多3層,每層獨立計算 Talent 1 When characters nearby in the team trigger an Electro-related reaction, increase the damage of basic attacks and Q by 17% of Clorinde's ATK. Lasts for 15 seconds, up to 3 stacks, each stack calculated independently. 天賦2 若克洛琳德契 生命上限100% 契提升或降低時,暴擊率提升10% 可以疊兩層,持續15秒 此外,E的夜巡獲得強化 持續期間,治療回復轉換的比例,持續至100% Talent 2 If Clorinde's Bond of Life 100% of max HP, when the Bond of Life is increased or decreased, CR increases by 10%. Can stack up to two layers, lasting 15 seconds. Additionally, the "Night Patrol" from ability E is enhanced. During the duration, the conversion ratio of healing to recovery continues at 10 0%. 生活天賦顯示楓丹特產 Talent 3 Displays the location of nearby resources unique to Fontaine on the mini-map. 命座 1命 夜巡狀態持續期間,克洛琳德的普攻造成的傷害命中時 在敵人附近喚出【夜巡之影】,進行兩次協同攻擊 30%攻擊力倍率,1秒一次,視為普攻傷害 C1 During the "Night Patrol" state, when Clorinde's basic attacks hit, summon "Shadows of the Night Patrol" near the enemy to perform two cooperative a ttacks. 30% ATK multiplier, once per second, considered as basic attack damage. 2命 天賦1強化,17%攻擊→24%攻擊,三層時,抗打斷能力提升 C2 Talent 1 enhancement, 17% ATK increased to 24% ATK. At three stacks, disruption resistance is increased. 3命 E+3 C3 Increase level of E ability by +3. 4命 大招造成傷害時,根據克洛琳德當前契百分比,提升本次傷害 每1%契,提升2%傷害,最多200% C4 When Q deals damage, based on the current percentage of Clorinde's BoL, increase the damage of this attack. For every 1% of the Bond, increase damage by 2%, up to a maximum of 200%. 5命 Q+3 Increase level of Q ability by +3. 6命 釋放E後的12秒內 暴擊率+10%,暴擊傷害+70% 此外,夜巡持續期間內,【明燭之影】會在特定情況下出現,追擊敵人 造成克洛琳德200%攻擊力的傷害 視為普攻傷害 條件: 克洛琳德即將被命中時 克洛琳德進行【貫夜—契令】時 每1秒至多一次,一次E期間至多觸發6次明燭 此外,夜巡持續期間內,克洛琳德受到傷害降低80%,抗打斷能力提高 該效果在夜巡結束,或喚出6次明燭後的1秒後解除 C6 Within 12 seconds after releasing E, Crit Rate +10%, Crit Damage +70%. Additionally, during the "Night Patrol" duration, "Shadows of the Candlelight" w ill appear under specific conditions to pursue enemies, dealing damage equal to 200% of Clorinde's attack power, considered as basic att ack damage. Conditions: - When Clorinde is about to be hit, - When Clorinde performs "Night Pierce—Bond Command." A maximum of once per second, up to 6 times during one E ability. Furthermore, during "Night Patrol", Clorinde's damage taken is reduced by 80%, a nd disruption resistance is increased. This effect ends after "Night Patrol" or 1 second after summoning "Shadows of th e Candlelight" 6 times. 克洛琳德專武 基礎攻擊力674 爆傷44.1% 特效爆傷+20% 契增加時,增加12%全增傷,持續6秒,最多疊3層 Clorinde's Signature Weapon - ATK: 674 - CDMG: 44.1% - Special Effect: Increases CDMG by an additional 20%/. - When BoL increases, it grants an additional 12% overall damage bonus, lasting 6 seconds, stackable up to 3 layers. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 223.137.167.87 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/miHoYo/M.1713852609.A.705.html

166 則留言

wu10200512, 1F
生命之契 好ㄚ 繼續繞過我芙

ILoveNTR, 2F
又生命之契

super1937, 3F
測試服開了?

ILoveNTR, 4F
克洛琳德不會是愚人眾間諜吧

O300, 5F
看文字真的看不懂強不強 ☺

windfeather, 6F
雷屬性胡桃(x) 雷屬性僕人(x) 雷屬性水龍(x)

Wardyal, 7F
這是主C嗎 還真的看不懂

melzard, 8F
這就一臉主C樣 不用懷疑

melzard, 9F
但是又寫作文 他們是覺得把簡單的東西弄複雜很爽嗎

windfeather, 10F
就和僕人一樣啊,原本是很普通的站場主C

morichi, 11F
雷普攻輸出 但契好像不適合4獵人

windfeather, 12F
應試要套用生命之契來特異化,規避特定組隊和聖遺物

windfeather, 13F
所以才會變得這麼複雜

windfeather, 14F
你說還是不懂生命之契?別怕

windfeather, 15F
不懂官方再出一隻護士長也玩生命之契(亂猜的)

MelShina, 16F
左線預備

windfeather, 17F
看你學不學得懂。如果不懂,那就再來一隻

morichi, 18F
單手劍拿銃射 懂了 棉花糖是野伏眾

melzard, 19F
我看完之後 一方面是翻譯問題 其實可以更簡化成這樣

melzard, 20F
ECD 16秒 持續9秒

Fate1095, 21F
懶人包E啟動站場C ,玩生命之契

melzard, 22F
開第一次E:普攻轉成雷附魔, 武器轉為開槍射擊

melzard, 23F
普攻開槍 E變成單手劍突刺

melzard, 24F
9秒後普攻變回普通的單手劍

melzard, 25F
講難聽一點就是個多餘的設計

melzard, 26F
你直接普攻就是雷附魔手槍 E單手劍突刺就好理解了

melzard, 27F
他們就只是故意多套個E讓你變更攻擊模式而已

melzard, 28F
這種設計就和公子是類似的 但是公子的Q可是同步上雙模式

melzard, 29F
但是克洛琳德沒有 就變成只是為了E而E

windfeather, 30F
原本是很單純的胡桃/宵宮那種E啟動普攻玩法

windfeather, 31F
偏偏僕人/克洛霖德要綁生命之契這種詭異狀態

windfeather, 32F
才會導致玩法和說明變得很複雜

windfeather, 33F
但又為何要搞出生命之契呢?

windfeather, 34F
不就為了規避芙芙和傳統回血隊員,讓你組隊受限

windfeather, 35F
得照官方希望的玩法去組隊

melzard, 36F
吃飽太閒的設計捏

a16745984, 37F
[內鬼] 克洛琳德文字情報

windfeather, 38F
搞不好哪天就突然出一隻生命之契輔助新角

melzard, 39F
如果照他們這種思維繼續下去 我不敢想像那塔楓丹會多複雜

Benson765421, 160F
好像也不是?這回血是回在哪

fty56784, 161F
芙大概是內部恨,4.6不復刻,後面角色也要繞開她,真的

fty56784, 162F
很難從正常邏輯推斷策劃想不想賺錢欸,就硬要出冰清玉

fty56784, 163F
潔龍然後後面所有角色都要為他超模的強度善後

ASEVE, 164F
克洛就沒有繞開芙,對技能理解不夠

Benson765421, 165F
超搭芙的希格雯:?

Benson765421, 166F
而且克洛林德沒繞開啊?e會補血。僕人倒是用了不好

Benson765421, 167F

Benson765421, 168F
克洛林德軸也就打9秒 大概先疊完氣氛值再切上去

opeminbod001, 169F
單手劍+銃槍 一心是你?

civiC8763, 170F
看了一下數字,疊三層後e,一套會多回20%血

civiC8763, 171F
....改一下猜測,有機會搭水神

civiC8763, 172F
希望疊層跟消耗的觸發頻率可以夠高