※ 本文轉寄自 ptt.cc, 文章原始頁面
[鐵道] 鐵道團隊談角色膨脹
https://www.polygon.com/gaming/23914390/honkai-star-rail-power-creep-hoyoverse-m
ihoyo
https://automaton-media.com/articles/newsjp/20231013-268077/
外國遊戲媒體Polygon 於10/12發了篇文章,內容是崩鐵團隊在書面訪談中對於遊戲的平衡跟
可玩性,聲稱有下面三點措施
1.平衡統計:首先,我們對角色和裝備(遺物)進行調整,以確保新角色和裝備不會過於強
大,從而可能對遊戲中的其他角色產生後續影響。
2.新機制和內容:然後,我們即時引入新的遊戲機制和內容,以增強遊戲體驗並提供更多選
擇。透過這樣做,玩家可以嘗試不同的策略和排列,而不僅僅是依靠純數值上的優勢。
3. 我們也與玩家群保持密切聯繫,並從他們的回饋中了解他們如何找到我們的平衡改版。
這邊附上原文
We are doing our best throughout the Honkai: Star Rail development process to ke
ep the game balanced and playable:
1. Balancing stats: First, we make adjustments to characters and equipment to en
sure that new characters and equipment are not too overpowered, which may have f
ollow-on effects on other characters in-game.
2. New mechanics and content: Then, we introduce new game mechanics and content
in real-time to enhance the gaming experience and provide more options. By doing
this, players can try out different strategies and permutations rather than mer
ely relying on numerical advantage.
3. We also keep in close contact with our player base and from their feedback le
arn insights into how they are finding our balance patches.
So, to sum up, we use a variety of different methods when balancing and developi
ng Honkai: Star Rail to provide a fair, fun, and challenging gaming environment
for our players.
大家覺得如何呢?我怎麼覺得好像是平行世界的新聞
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